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Blog · Dev update 02

irl dev update 02: the promises, shipped

In dev update 01 we listed what we were building next. It’s all live now. Here’s what each piece does, and what it doesn’t.

A stronger Real Seal

Every loop was already signed on your phone, so edits show. This week the server stopped taking the phone’s word for what’s inside.

What a capture code proves: the loop was sealed after the code was issued, on a phone signed in to that account. What it doesn’t prove: when the camera started rolling. A modified app could seal old footage with a fresh code. We’d rather say that plainly than overclaim.

Loops made while signed out or offline still share. They’re labelled Time not confirmed while they play. We never re-seal a loop, because that would make old footage look new.

The limits, so nobody has to guess: it’s three frames, not every frame. Sound isn’t reviewed yet. Loops in VP9, which a few older phones make, can’t be decoded on the server yet, so they’re checked from the phone’s stills and always held for a person to look at.

Lifeboats for sending

Lifeboats already kept a loop playing through a bad connection. Now they keep it safe while it’s being sent.

Fewer numbers

Real people, still no ID checks

New accounts start with daily limits that grow over the first week. Real people rarely notice them. Bots can’t get going.

Each dayFirst 24 hoursRest of week 1After that
Friend requests2050200
Invite links51550
Public loops31030
Comments50150300
Video messages30100200

Also this week

What we’re building next

Coming up in this series

Try it at irl.ing. Hold the red dot.